Clans of the Forest Map: All 6 Locations

Clans of the Forest map guide: the Lake Territories island layout, all six named locations, how the regions connect, and where The Moonpool and The Island sit.

Last Updated: 2026-10-18

Clans of the Forest Map: All 6 Locations

Clans of the Forest is set in the Lake Territories, and its map holds exactly six named locations: ThunderClan, RiverClan, ShadowClan and WindClan territories, plus two sacred landmarks, The Moonpool and The Island. Steam's store listing names all six. Everything else about the geography, including the order you visit regions in, is still unpublished.

  • Six named locations: four Clan territories plus The Moonpool and The Island
  • Setting: the Lake Territories, the lake region the four Clans share
  • Terrain: dense forests, marshlands, dark pine swamps and open moors
  • Traversal: climb trees, push through undergrowth, track scents, solve environmental puzzles
  • Still unpublished: region order, map size, fast travel, and how freely you can cross between territories

The Lake Territories island map showing the four Clan territories around a central lake with the Moonpool and the Island
The Lake Territories island map showing the four Clan territories around a central lake with the Moonpool and the Island

Official source: Warrior Cats: Clans of the Forest on Steam lists the game's locations verbatim - "6 iconic locations from the book series: ThunderClan territory, RiverClan territory, ShadowClan territory, WindClan territory, The Moonpool and The Island."

What is the Clans of the Forest map?

The map in Clans of the Forest is the Lake Territories: a lake with an island at its centre, ringed by the four Clan homelands. Steam describes the game as "an immersive action-adventure game set in the Lake Territories of the beloved Warrior Cats book series", so the map is not the older forest of the first books but the lake region the Clans move to later in the series.

The publisher's own page adds the scale of it. It promises you will "journey through sprawling forests, marshes, moorlands, and sacred landmarks", and that the encounters and puzzles are spread "across every territory". The first real look at the geography came in the map reveal the developer posted on the Steam news feed after the game passed 100,000 wishlists, which showed the island layout and the territories together for the first time.

Before that reveal, the only information was a list of six names with no relationship between them. The news and updates timeline records the reveal alongside the rest of the pre-launch announcements.

All 6 locations at a glance

The store page is the only source that names every location in one place, and it names exactly six. Four are Clan territories and two are sacred sites.

Location Type Published description
ThunderClan territory Clan territory Dense forests
RiverClan territory Clan territory Marshlands
ShadowClan territory Clan territory Dark pine swamps
WindClan territory Clan territory Open moors
The Moonpool Sacred location Named as one of the game's sacred landmarks
The Island Sacred location Named as one of the game's sacred landmarks

Two things stand out. The four Clan territories are described by landscape rather than size - forest, marsh, pine swamp and moor - the same four-way split the books use. And The Moonpool and The Island are labelled sacred locations, not Clan territory: shared places that belong to all four Clans rather than to any single one.

The four Clans and territories page breaks down which campaign belongs to which Clan, and why the Clan you pick decides which territory becomes your home.

How the four Clan territories connect

The four territories wrap around the lake, and the island sits inside it. That much is visible on the reveal map. What the map does not show is a route, a progression order or a distance figure, so any claim about "the correct order" to travel the regions is guesswork until launch.

What the publisher does confirm is that the territories are all reachable and all stocked with things to find. The features list promises "hidden paths, secret areas, environmental puzzles, and meaningful encounters" spread across every territory, which is a strong hint that the areas are meant to be explored rather than passed through. The four Clan campaigns are separate stories, though, so it is likely that your home territory is where you spend most of a playthrough and the others are visited when a quest sends you there. That last point is an inference, not a confirmed fact.

Clan choice is why the map matters to your campaign. The publisher describes "four unique story campaigns shaped by the culture, conflicts, and traditions of each Clan", one per territory. If you want terrain that suits you, the split is simple: forest and cover for ThunderClan, water and reeds for RiverClan, dark pine for ShadowClan, and open moor for WindClan.

Where are The Moonpool and The Island?

Both are named on the store page as the game's sacred locations, and the description says the adventure "will also take you to the famed sacred locations The Moonpool and The Island." They are places the story sends you to rather than places you start in.

In the book series these two are the lake-territory spiritual landmarks. The Island is where the Clans hold their full-moon Gatherings, and the Moonpool is a sacred pool where cats share with StarClan. The official announcement on the franchise site frames the game the same way, promising that you will "explore iconic locations from the Warrior Cats series" - both are book landmarks carried into the game, not new inventions.

Where exactly they sit on the map is a different question, and the honest answer is that no official source has published coordinates. Community maps drawn from the reveal image put the Moonpool close to WindClan's moorland, but that is a reading of a preview image, not a confirmed placement.

Warning
Do not treat fan maps as the official layout

A lot of community-made maps of the Lake Territories are floating around, and many of them are traced from the book maps rather than the game. They are useful for book reference and useless for planning a route in this game, because the game has its own layout and has not published it in labelled form yet. If a map gives you exact travel distances or a fast-travel point list, it did not come from the developers.

What you can do in each region

Every region runs the same basic loop, described on the store page.

  1. Explore and climb. You "climb trees, pounce through undergrowth, track scents, solve environmental puzzles", which suits dense forest and pine swamp best.
  2. Forage and craft. You gather materials from the land and turn them into items for your den, so every territory is a resource source.
  3. Hunt prey. Birds, rabbits and squirrels are tracked and hunted across the map.
  4. Fight. Badgers, foxes, Dobermanns and rival Clan cats are all named as enemies, and combat is turn-based with up to three cats on each side.

Because the territories are procedurally populated - the store page says "characters, quests and stories are procedurally generated" - the encounters you meet in a region are not fixed. The terrain is fixed, the population is not, which is why there is no canonical route to write. The combat moves and stances page covers what the fights themselves involve, and the game modes page explains which modes put you on the map and which do not.

How to read the revealed island map

The map reveal is a single image, and it rewards a slow look. Four steps get the most out of it.

  1. Start with the water. The lake is the centre of the layout and the island sits within it, which tells you the four territories surround the middle rather than stacking in a line.
  2. Find the four named territories. They are the largest labelled regions, and they are arranged around the lake rather than one behind another.
  3. Locate the sacred sites. The Moonpool and The Island are marked as features, not as territory, which matches how the store page describes them.
  4. Note what is missing. There are no distance markers, no route lines and no travel-time data on the reveal, so treat it as a shape, not a navigation aid.

The publisher's official game page is the best source for the map aside from the store listing, because its features list repeats the same location language: "from the Clan territories to the Moonpool and the Island."

What the map still does not confirm

Several things people ask about the map have no published answer, and it is worth being blunt about them rather than guessing.

  • Region order. No source states which territories you visit first, or whether the order changes per campaign.
  • Fast travel. There is no mention of a fast-travel or map-marker system anywhere in the official material.
  • Cross-territory freedom. Whether you can wander into a rival Clan's territory at will, or only when a quest opens it, has not been explained.
  • Map size. No area figure, region count or traversal time has been published.
  • The Moonpool's exact position. Named, shown, but not placed on a labelled official map.

The game launches on 23 October 2026 across PC, PlayStation 5, Xbox Series X|S, Switch and Switch 2, and the beginner's guide covers the first choices you make once you are on the map. The game overview page has the wider picture of modes, combat and the book cats you meet, and the cat creator page covers the character you bring to it.

FAQ

Is the Clans of the Forest map the same as the book map?

Partly. It uses the same place names as the book series - four Clan territories, the Moonpool and the Island - but the game has its own layout. The store page calls it the Lake Territories and names six locations, and it does not claim the map matches the book maps exactly. Treat the book maps as lore and the game map as its own thing.

How many locations are on the map?

Six, and they are named on the Steam store page: ThunderClan territory, RiverClan territory, ShadowClan territory, WindClan territory, The Moonpool and The Island. That list is the complete published set of named locations, so any page quoting more is adding places the developers have not announced.

Where is the Moonpool on the map?

It is one of the six named locations and the store page calls it a sacred location, so it exists as a place you travel to. Its exact position is not published in any labelled official map. Community maps from the reveal image put it near WindClan's moorland, but that placement is not confirmed.

Can I visit every Clan's territory, or only my own?

You can reach the Clan territories - the publisher says encounters and puzzles are spread across every territory - but how freely you can cross between them is not explained. The one thing that is confirmed is that you pick your Clan before starting, and that choice decides which campaign and home territory you begin with.

  • Four Clans and their territories - which Clan owns which stretch of the map and which campaign comes with it.
  • Game modes - which of the three modes puts you on the Lake Territories and how each one uses the map.
  • Beginner's guide - the first choices to make once you start, including your Clan and your cat.
  • Game overview - the wider setting, developer and platform picture behind the map.

More Warrior Cats: Clans of the Forest Guides

Warrior Cats: Clans of the Forest Controls Guide

Clans of the Forest launched without mouse camera control. Here is how the controls work, the official fix status, and the best workaround until the patch.

Clans of the Forest Download and Where to Play

Where to download and play Clans of the Forest now that it is out: every official storefront, the PC install size, and how to spot fake free-download pages.

Clans of the Forest Feral Edition & Price Comparison

Clans of the Forest costs $29.99 standard or $39.99 Feral Edition on console and $39.58 as a Steam bundle. The Feral Edition is the game plus the Prophecy Pack.

Clans of the Forest FAQ: Platforms, Price, Demo

Clans of the Forest FAQ: release date, platforms, price, Game Pass, demo, Medicine Cats, gore, DLC and Steam Deck status, answered from official sources.

Clans of the Forest: The 4 Clans & Their Territories

Clans of the forest has four Clans, each with its own campaign and territory: ThunderClan, RiverClan, ShadowClan and WindClan, plus the Moonpool and the Island.

Is Clans of the Forest Free? Mobile and PC Explained

Clans of the Forest is a paid one-time purchase with no free version, no mobile port and no browser build. What that means for demos, DLC and fan games.

Clans of the Forest Game Modes: Prophecy, Defender, Skirmish

Clans of the Forest has three game modes: Prophecy Mode (four Clan campaigns), Defender Mode (a single-run survival challenge) and asynchronous Skirmish Mode.

Clans of the Forest Overview: Modes, Combat & Cats

Warrior Cats: Clans of the Forest is a licensed turn-based RPG from Bamtang Games and Trailmark Games, launching 23 October 2026 with four Clan campaigns.