A Warrior Cats PS5 review built on what Sony's store and the developer confirm: DualSense support, Remote Play, no PS4 build, and no published frame rate.
Warrior Cats PS5 Review: What You Actually Get on PlayStation 5
There is no PS5-specific review yet, and that is the first thing to know. Clans of the Forest launched on PlayStation 5 on 23 October 2026, but every scored review published so far was written on PC. What can be reviewed on PS5 today is the package: a $29.99 native PS5 build with DualSense haptics and trigger effects, Remote Play support, and no PS4 version at all. Resolution and frame rate have not been published by Trailmark Games or by Sony.
That makes this page a console buyer's review rather than a scored critique. The game itself is the same turn-based, stance-driven RPG covered in our full Warrior Cats game review; the question here is whether the PlayStation version is the one to buy, and what you give up by choosing it.
Official source: Warrior Cats: Clans of the Forest on the PlayStation Store and the official game page and the Steam version

Official key art via Steam. The PS5 build uses the same art and the same campaign.
The short version
- Price: $29.99 on the PlayStation Store, the same as PC and Switch. A $39.99 Feral edition also exists.
- Hardware features: DualSense vibration and adaptive trigger support are listed on the store page, alongside Remote Play.
- Platforms: PS5 only. There is no PS4 build and no PS5 Pro enhancement has been announced.
- Performance: no official resolution, frame rate or performance/quality mode has been documented.
- Reviews: six scored reviews exist, all PC. They average 6.7/10; our aggregate is 6.2/10.
What the PS5 version actually adds
Sony's listing is thin, but it is specific about the parts that differ from the PC build. The DualSense is the only hardware feature called out: vibration and adaptive triggers. In a game built on stances, trigger resistance is a sensible fit for holding a defensive posture, but Trailmark has not described how the triggers are mapped, and no reviewer has documented it.
Remote Play is supported, which matters more than it sounds for a 20-hour campaign. The PC version's launch problems were input problems, and Remote Play sidesteps the keyboard-and-mouse question entirely by streaming the console build to another screen.
| Feature | PS5 status | Source |
|---|---|---|
| DualSense vibration | Supported | PlayStation Store listing |
| Adaptive triggers | Supported | PlayStation Store listing |
| Remote Play | Supported | PlayStation Store listing |
| PS4 version | Not released | Store and official site |
| PS5 Pro mode | Not announced | No public documentation |
| Resolution and frame rate | Not published | No public documentation |
The absence of a PS4 version is worth stating plainly because it is the one platform question people still ask. Clans of the Forest shipped on PS5, Xbox Series X|S, PC and Switch, and skipped the previous console generation entirely. The Xbox and PlayStation versions page tracks the same split from the Xbox side.
How it plays without a keyboard
The single biggest criticism of the launch build was the keyboard-and-mouse scheme. Trailmark acknowledged it on 23 October and promised a fix on 24 October; as of 29 October no patch has shipped. On PS5 that entire problem does not exist, because the console build is controller-first by definition.
What you inherit instead is the design the critics actually praised. Battles are three against three, built on stances rather than spells, with a pool of 75 moves across the party. The stance system is the reason the combat score sits at 7.5/10 in our review while presentation sits at 5.0. None of that changes on console, and the combat moves and stances breakdown applies to every platform.
The trade-off is precision. A turn-based game does not need mouse aim, so the controller is not a handicap here. Menus are the risk: the PC build shipped with menu glitches and typos that reviewers noted at launch, and there is no separate console changelog to say whether those were fixed.
Price and editions
The PlayStation Store lists the standard edition at $29.99, matching the PC and Switch price. A $39.99 Feral edition is also sold. The editions and price guide breaks down what each version contains; the short version is that the extra $10 buys cosmetic and digital extras rather than campaign content.
There is no PS5 upgrade path to worry about, because there is no PS4 version to upgrade from. If you already own the game on PC, buying it again on PS5 gets you the same four Clan campaigns and the same prophecy structure, not a separate mode.
Trailmark has not published a resolution, a frame rate, or a performance versus quality mode for the PS5 build. Anyone quoting 60 fps or 4K is guessing. Treat frame rate as unconfirmed until Digital Foundry or the developer says otherwise.
What is missing from the PS5 conversation
Three things would normally anchor a console review, and none of them exist yet.
First, there is no PS5-specific critic score. Metacritic's page still shows no Metascore, and the tracked reviews are PC, PS5 and Switch 2 listings without platform splits. Second, there is no technical analysis. Third, there is no patch history on console, so the menu glitches and typos reported on PC cannot be confirmed or cleared.
What is left is a straightforward recommendation. If you want the game and you own a PS5, the console version avoids the one defect the developer has already conceded. If you want a scored verdict on the port itself, the honest answer is that nobody has written one.
Should you buy it on PS5?
Yes, with one condition: buy it for the campaign, not for a technical showcase. The PS5 build is the cleanest way to play a game whose PC launch was defined by an input problem, and the DualSense features are a genuine addition rather than a bullet point. The campaign is the same 6.2/10 experience: strong stance combat, a story written for book readers, and presentation that cannot match its own art direction.
The condition is price. At $29.99 this is a reasonable buy for a fan; at full price with no PS5 performance data published, waiting for the first patch is defensible. The worth-it breakdown makes the same argument in more detail.
FAQ
Is Warrior Cats on PS4?
No. Clans of the Forest released on PS5, Xbox Series X|S, PC and Switch, with no PS4 or Xbox One version. Sony's store lists the PS5 build only.
Does the PS5 version run at 60 fps?
Nobody has confirmed it. Trailmark has not published a frame rate or a performance mode, and no outlet has run a technical analysis of the PS5 build. Treat any specific number as unverified.
Does Warrior Cats use the DualSense controller?
Yes. The PlayStation Store listing names vibration and adaptive trigger support, and Remote Play is supported as well. The exact trigger mapping has not been documented.
Is the PS5 version different from PC?
The content is the same. The differences are the controller feature set and the absence of the keyboard-and-mouse problems that defined the PC launch. No PS5-exclusive mode or content has been announced.
Related Guides
More Warrior Cats: Clans of the Forest Guides
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An A–Z of the Warrior Cats characters who matter across the arcs, with Clan, role and first appearance, plus the game's confirmed roster.
The common Warrior Cats: Clans of the Forest mistakes: ignoring Stances, hoarding StarClan moves, skipping herbs and expecting an action RPG.
Clan choice decides which campaign you play in Clans of the Forest. What each of the four Clans offers, why there is no stat tier list, and who each suits.
Every Warrior Cats book in reading order: nine story arcs, 52 main-series novels, plus Super Editions and manga, as listed by the publisher.
There is no published list of Clans of the Forest endings. What the four campaigns conclude, why procedural generation changes the answer, and how to see each.
How to save in Warrior Cats Clans of the Forest: the pause-menu exit method, outposts, Steam Cloud, save location and backup steps.
A practical Warrior Cats Clans of the Forest walkthrough: campaign order, early quests, combat, den crafting, ranks and the three modes.