Clans of the Forest has no Steam Workshop page and no official mod tools. What the store record confirms, what you can customise, and how to protect saves.
Clans of the Forest Mods: Steam Workshop and Mod Support
There is no official mod support for Clans of the Forest. The Steam version has no Workshop page, no mod tools and no supported mod loader, and the console versions have no mod pathway at all. The game's own customisation is the cat creator, which changes your warrior's appearance and some starting stats, not the world, story or combat rules. Unofficial file edits may be possible on PC, but nothing about them is endorsed, tested or safe for your save.
That is a short answer to a question that usually hides a second one: "then how do I change my cat?" This page separates the two, because the in-game creator is substantial and the mod situation is genuinely empty.

No Steam Workshop, no official mod tools, no console mods. Use the in-game cat creator for customisation. If you experiment with unofficial mods on PC, back up your save first.
What the official record shows
Steam lists a game's supported features as structured data, and the list for Warrior Cats: Clans of the Forest is short: single-player, Steam Achievements, Steam Trading Cards, Steam Cloud and Family Sharing. Steam Workshop is not there. Neither is a "mods" or "level editor" category.
The absence matters because Workshop is not a cosmetic tab. A game that supports Workshop has a public item repository, a subscription system and a loader that Valve maintains. None of that exists for this game. The Steam store page is the record to check, and the Steam Workshop overview explains what a supported game actually gets.
Official source: Warrior Cats: Clans of the Forest on Steam - the features block lists five categories and does not include Steam Workshop.
The publisher's page, Trailmark Games, describes the game's modes, cat creator and combat, and does not mention modding, a level editor or user-generated content tools. That is not proof that modding will never happen, but it is proof that no official programme exists today.
What "mods" would mean in this game
Clans of the Forest is a turn-based RPG with four Clan campaigns, six named locations and a procedurally generated story. A mod could plausibly target several layers:
| Layer | What a mod would change | Official support |
|---|---|---|
| Cat appearance | Fur, markings, eyes, accessories | None; the cat creator is the supported route |
| Stats and moves | Starting stats, move unlocks, damage values | None |
| Campaign structure | Quests, characters, story beats | None |
| Maps and locations | New areas or edits to the six existing ones | None |
| UI and camera | Menus, controls, camera behaviour | None |
The fact that a layer is technically moddable does not mean it is supported. A file edit that changes a stat can also break an achievement, corrupt a save or fail after a patch. Without an official loader, every change is a manual intervention that the game and the storefront are entitled to treat as unsupported.
What the game offers instead: the cat creator
The supported customisation is the cat creator. The store page describes millions of possible combinations, covering fur, markings, eyes and other appearance options, and the game lets you name your cat before the campaign begins. That creator is the intended answer to "I want a unique warrior", and it is the only customisation the developer documents.
The cat creator page walks through the options and how the choices interact with your Clan and starting stats. If your goal is a specific look from the books, the creator is the place to do it; if your goal is a new campaign or a new move set, the game does not provide a supported way to add one.
Before you look for mods, spend time in the cat creator. It covers far more than a colour swap, and it cannot break your save.
Are there mods on console?
No. PlayStation 5, Xbox Series X|S, Switch and Switch 2 all run closed platforms. Sony, Microsoft and Nintendo do not allow arbitrary file replacement in retail games, and Clans of the Forest ships no in-game mod browser. There is no cross-platform mod channel either: a PC file edit cannot be sent to a console, and the game does not advertise cross-save for modded files.
| Platform | Steam Workshop | Official mod tools | Unofficial mods |
|---|---|---|---|
| PC (Steam, Epic, Microsoft Store) | No | No | Possible only through unsupported file edits |
| PlayStation 5 | No | No | No |
| Xbox Series X|S | No | No | No |
| Nintendo Switch | No | No | No |
| Nintendo Switch 2 | No | No | No |
The platform comparison covers the storefront differences in more detail. The short version for mods: PC is the only platform where a user can even attempt a file edit, and even there the game provides no official hook.
If you still want to experiment on PC
This is not a recommendation, because there is no supported mod scene to point you to. If you choose to edit files anyway, treat it like any unsupported modification:
- Back up your save first. The save folder is documented on the save file location page. Copy it somewhere outside the game directory.
- Work offline. Disable Steam Cloud temporarily so a broken save is not uploaded over a good one.
- Change one thing at a time. If the game fails to launch, you need to know which file caused it.
- Verify the game files afterwards. Steam's "Verify integrity of game files" restores the original build and removes unknown changes.
- Expect patches to break edits. Patch 1.1 already changed controls and fixes; any future patch can invalidate a file-level modification.
- Do not expect support. The developer, publisher and storefront have no obligation to help with a modified build.
The patches page tracks the official update record. If a future patch adds mod support, it will be announced there and on the Steam news hub, not in a Discord screenshot.
What would official mod support look like?
A real mod programme leaves specific evidence:
- a Steam Workshop tab on the store page;
- a published modding guide or SDK from the developer;
- a supported load order or in-game mod menu;
- a terms-of-service section covering user-generated content;
- patch notes that mention mod compatibility.
None of those exist for Clans of the Forest as of 8 November 2026. Until they do, "mods" is a search term with no official destination. The FAQ covers other features the game does not have, including a demo and a mobile version.
Frequently asked questions
Does Clans of the Forest have Steam Workshop?
No. Steam Workshop is not listed in the game's feature set, and there is no Workshop page for the app.
Are there official mod tools?
No. The developer has not published an SDK, a level editor or a modding guide.
Can I install mods on PS5, Xbox or Switch?
No. The console versions have no mod browser and the platforms do not allow arbitrary file replacement in retail games.
Can I at least change my cat's appearance?
Yes, through the in-game cat creator. It is the supported customisation system and does not require file edits.
Will mods break my save?
Unofficial edits can. Back up the save folder before changing anything, and keep Steam Cloud disabled while you test.
Is modding against the rules?
The game's terms do not publish a modding policy, so there is no explicit permission to point to. Unsigned file edits are unsupported, and any online or account feature can be affected. Treat it as at-your-own-risk rather than approved.
Sources
- Warrior Cats: Clans of the Forest - Steam - features, price and DLC
- Steam Workshop - how Valve's supported mod system works
- Warrior Cats: Clans of the Forest - Trailmark Games - official game features
- PCGamingWiki: Warrior Cats: Clans of the Forest - PC configuration and save data reference
More Warrior Cats: Clans of the Forest Guides
Clans of the Forest launched without mouse camera control. Here is how the controls work, the official fix status, and the best workaround until the patch.
Where to download and play Clans of the Forest now that it is out: every official storefront, the PC install size, and how to spot fake free-download pages.
Clans of the Forest costs $29.99 standard or $39.99 Feral Edition on console and $39.58 as a Steam bundle. The Feral Edition is the game plus the Prophecy Pack.
Clans of the Forest FAQ: release date, platforms, price, Game Pass, demo, Medicine Cats, gore, DLC and Steam Deck status, answered from official sources.
Clans of the forest has four Clans, each with its own campaign and territory: ThunderClan, RiverClan, ShadowClan and WindClan, plus the Moonpool and the Island.
Clans of the Forest is a paid one-time purchase with no free version, no mobile port and no browser build. What that means for demos, DLC and fan games.
Clans of the Forest has three game modes: Prophecy Mode (four Clan campaigns), Defender Mode (a single-run survival challenge) and asynchronous Skirmish Mode.
Warrior Cats: Clans of the Forest is a licensed turn-based RPG from Bamtang Games and Trailmark Games, launching 23 October 2026 with four Clan campaigns.