Clans of the Forest is an original Erin Hunter story, not a book adaptation. How the game's canon, cast and four campaigns compare with the novels.
Warrior Cats Game vs Books: Story, Canon and Which First?
Warrior Cats: Clans of the Forest is not a video game adaptation of a specific novel. It is an original story written by Erin Hunter, set in the Lake Territories, with four separate clan campaigns. That makes the "game vs books" question less about which version of the same plot to choose and more about which entry point suits you.
This page compares the two properly: what the game adapts, what it invents, how long each takes, and whether playing first will spoil the books.

The game is a new story in the existing world, not a retelling. You can play it without reading any book, and you can read the books without playing the game. If you want the fullest picture of the world, read first; if you want a four-hour interactive entry point, play first.
Is the game based on a book?
No. Clans of the Forest is an original narrative, and Erin Hunter wrote the four clan storylines specifically for the game. It is the first officially licensed Warrior Cats video game, which is why the project got a dedicated story rather than a adaptation.
The game does reuse the setting and the cast. It is set in the Lake Territories, and it features nine book cats, four of whom have been officially named: Brightheart, Tawnypelt, Tallstar and Ivypool. The rest are part of the reveal.
That combination is unusual: an original plot with familiar characters, in a world with decades of published continuity behind it.
What does the game cover?
The game has four campaigns, one per clan, and each takes a few hours. The how long to beat page puts a single campaign at roughly four hours, with the full set taking longer.
The structure is turn-based 3v3 combat, with 75 moves, StarClan ancestor abilities and a Stance system instead of spells. Between fights you explore the Lake Territories, gather herbs, craft and solve environmental puzzles.
The story is told in four parallel lanes rather than one continuous arc. That is a game structure, not a book structure, and it changes pacing: each clan's campaign has its own beginning and its own emotional beat.
What do the books cover?
The novels are a long-running series of prose arcs, following generations of clan cats through leadership changes, wars, prophecies and journeys. The books in order page covers the recommended reading sequence.
The key differences from the game:
| Game | Books | |
|---|---|---|
| Medium | Turn-based RPG, 3v3 | Prose novels |
| Story | Original, four clan lanes | Multiple arcs across generations |
| Length | About 4 hours per campaign | Dozens of volumes |
| Cast | 9 book cats plus player cat | Full clan populations |
| Lore depth | Condensed for new players | The primary source |
The game assumes you know what a clan is, but it explains the ranks and the warrior code as you go. The books assume nothing and build the world from the first chapter.
Does the game spoil the books?
Only lightly. The game is set in the Lake Territories and uses established characters, so it reveals that those characters exist and where they are in their lives. It does not retell a book plot or resolve a book arc.
If you are sensitive about character fates, read the arcs that feature Brightheart, Tawnypelt, Tallstar and Ivypool before playing. Those four are the confirmed cast, and their presence tells you they survive to the game's timeline.
For everyone else, the game is a safe entry point. It is designed to be understood without prior reading, and the four campaigns are self-contained.
Which should you start with?
Start with the game if: you want a short, interactive introduction to the world, you prefer games to novels, or you are buying for a younger player who likes turn-based combat. The beginner's guide covers the first hour.
Start with the books if: you want the full story, you care about canon order, or you already know you enjoy the series. The game will still be there afterward, and it will read differently once you know the cast.
Do both if: you are already a fan. The game's original story is a new piece of canon, and Erin Hunter wrote it, so it is not fan fiction. It sits alongside the novels rather than replacing them.
Is the game canon?
It is officially licensed and written by Erin Hunter, which makes it canon-adjacent at minimum. The publisher, Trailmark Games, worked with Coolabi Group, the rights holder since 2012, and the story is presented as part of the world rather than a spin-off.
That said, "canon" in a long-running series is complicated. The game does not adapt an existing arc, so it does not contradict one either. Treat it as a new story in the same continuity, not a replacement for the books.
The game overview covers the licence and the development background.
What about the characters?
The game's cast is a mix of book characters and the player's custom cat. You create a cat in the creator, choose a clan and play through that clan's campaign. The book cats appear as allies, mentors and story figures.
The characters and book cats page lists everyone confirmed so far. Only four of the nine have been named, so avoid spoiler-heavy wikis if you want the reveals intact.
The player cat is not a book character. It is a silent protagonist in the sense that the story is written around it, which is how the game lets four different clan campaigns share a world.
The bottom line
The game and the books are complementary, not competing. The game is a four-hour-per-clan interactive story with original material; the books are the deep, long-form version of the world.
If you only want one, pick based on the medium you already enjoy. If you want the complete picture, read the books first and play the game second, because the game's best moments assume you care about the cast.
Sources for the comparison: the publisher's book catalogue at warriorcats.com/books, the Steam store listing and Trailmark Games.
FAQ
Is the Warrior Cats game based on the books?
No. It is an original story written by Erin Hunter, set in the Lake Territories with nine book cats in the cast.
Can I play the game without reading the books?
Yes. The game explains the clans and the warrior code as it goes.
Does the game spoil the books?
Only lightly. It confirms that certain characters exist in the timeline, but it does not retell a book arc.
Is the game canon?
It is officially licensed and written by Erin Hunter, so it is part of the continuity rather than a non-canon spin-off.
Related Guides
- Warrior Cats books in order - the reading order
- Characters and book cats - the confirmed cast
- Game overview - development and licence
- How long to beat - campaign length
More Warrior Cats: Clans of the Forest Guides
Clans of the Forest launched without mouse camera control. Here is how the controls work, the official fix status, and the best workaround until the patch.
Clans of the Forest takes about four hours per clan story, plus long den-building timers. Here is the honest playtime breakdown.
No official source publishes a total number of Warrior Cats. Here are the counts that are confirmed: 9 book cats in the game, 4 Clans, 9 arcs and 52 novels.
Clans of the Forest costs $29.99 and early reviews land between 6.5/10 and 77/100. Here is who should buy it, who should wait, and why scores split.
There are no cat breeds or classes in Warrior Cats. The types that matter are Clan, rank and stance, and here is how each one changes the game.
An A–Z of the Warrior Cats characters who matter across the arcs, with Clan, role and first appearance, plus the game's confirmed roster.
The common Warrior Cats: Clans of the Forest mistakes: ignoring Stances, hoarding StarClan moves, skipping herbs and expecting an action RPG.
Clan choice decides which campaign you play in Clans of the Forest. What each of the four Clans offers, why there is no stat tier list, and who each suits.